Type: Strategy game

Set up

Reserve on the table enough room for the square of 4×4 cards and place in the corners of the square the blue cards S1, S4, XL1 and XL4 (Figure 1). Shuffle the rest of the cards into a draw pile and deal four cards to each player. The player left to the dealer starts the game with the clockwise sequence of play.

Object of the game

In the game the players are building a cube that consists of the layers of cards with the same colour (see Figure). The building is started from the bottom corners. Every card shall be put on its own place either next to an existing card on the table or on top of a card to the next colour layer. A card shall not be put under an already existing card.

When playing a card creates one or more straights or diagonals in horizontal or vertical layers, the player is awarded one or several points. In order to receive points the player must remark the status.

Turn overview

At the start of a turn the player must draw at least one card from the draw pile. If the player has during the previous turn managed to play multiple cards, he/she may draw cards to fill a hand up to five cards. After drawing the player may place as many cards as he/she can play. During the turn it is not mandatory to play any card even if the player would be able to place a card on the table. Player must declare his/her turn ending.

Playing cards on the table

In the beginning the player can place a card next to a card in the corner or a similar green card on top of a blue card (Figure 1). So next to the blue S1 the player can place the blue M1 or the blue S2 or the green S1 on top of the blue S1. Remark that the blue M1 shall be put to the right place, i.e. by that side of the blue S1 where the blue XL1 exists. Accordingly for example the blue XL3 or the blue M4 can be placed next to the blue XL4 or the green XL4 on top of it.

A card on top of another shall be placed so that the code of the lower card remains visible. For example the corner of a card must be visible when a blue card is under a green card.

When there is a card at an upper colour level on top of some card, it is possible to place a card with the same colour next to it, even if there is no card under at the lower colour level (Figure 2). For example when there is the green S1 on top of the blue S1, the player may place the green S2 next to it, although there will remain an empty place belonging to the blue S2.

The unplayable card, which belongs to the empty place under a card will remain in the player’s hand and add a negative point in the end.

Goal of the game and scoring

The goal of the game is to create structures of four cards like straights and diagonals by which the players are awarded with points.